The web version will remain v1.0 as I need people to play and rate it for LDJam 

It's a better experience if you download because the mouse doesn't lock in the browser.

A management game was made in 3 days for Ludum Dare 53 game Jam. I worked solo on the project, so please be kind to me. This Ludum Dare's theme was Delivery.

You start with no money.

Hit the M key to mute the music.

Hit ESC to unlock mouse.

Use the middle mouse button or spacebar to scroll around the map and look for requested items.

Find the corresponding building (the ones with stars) to buy the item needed by clicking on the building and selecting it from the buy menu. After buying the item, return to the item request spot and click the item drop-off icon to earn a tip on the sale.

BE CAREFUL! You only have one item slot, and there are no refunds! If you pick up an item, it will take the place of the held item.

Every new day, you will have to pay rent $35 per day.

Click on the delivery building to buy upgrades:

 -Buying item tier upgrades will allow you to get requests for more expensive items.

 -Buying popularity points will speed up the incoming requests.

 -Buying a service fee upgrade will add $1 per point per sale.

 -Buying retirement is the end/objective of the game, but the game doesn't stop.

  It gives you a massive boost in all stats just for fun.

 -Buying a tip multiplier point will multiply the tip on each sale. 

  (The starting tip is 10% of the item cost and a bonus for faster deliveries.)


Music by: https://freemusicarchive.org/music/Ketsa/film-and-video-soundtracks/anvil/

Download

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Click download now to get access to the following files:

RushDelivery.zip 32 MB
RD.zip 32 MB
RD1.1.zip 32 MB
RD1.3.rar 27 MB
RD1.2.rar 27 MB
RD1.4.zip 32 MB
RD1.5.zip 31 MB

Development log

Comments

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(+1)

It is better to be downloaded indeed,  is the web version supposed to be missing the fullscreen button? Very neat management game though, with really nice polished aesthetics to accompany the game-play~

(1 edit)

Unfortunately, I was dumb when creating the project. When I designed the project, I didn't create the images to be full-screen. I would have to re-export everything and re-position them. I don't know if it would be worth the effort . I just say screw it and add it even though the images will be blurry and ugly. Maybe I should chalk it up to a good learning experience.  I think I might do the export if the post LD version gets good traction on here or NewGrounds.

To answer your question yes it's intentional I never planned on making a game bigger than a just playing the browser and didn't even consider it. =[

Thanks for the feedback.